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Info
  • Data Call Graphs option will be deactivated if there are no call graphs.
  • For any call graph, you cannot hide a grouped node.

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Accessing the Data Call Graph scope

To access the Data Call Graph scope, click the Data call graph entry in the Investigation panel:

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Choose a specific Data call graph to display. Data call graphs are listed in alphabetical order in the Search for Data call graphs dropdown - by default the first in the list is displayed in the view. The number in square brackets indicates the number of Data call graphs that are available. If there are none, the option will be deactivated.

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Filtering the list of available data call graphs

Sometimes the list of data call graphs is very large and it can therefore be difficult to locate the item you need. If this is the case, you can use the filter option to reduce the list:

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Excerpt Include
User Guide - Transaction scope
User Guide - Transaction scope
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Perspective selection

By default, the perspective (how the data is displayed) will be set to CAST Taxonomy (the default layout configured by CAST Imaging and the only layout available) and Level 4 - you can find out more about the Perspective options in User Guide - GUI - Investigate panel.

Navigation flow

Levels

Levels 4, 5 and Objects are available for selection when CAST Taxonomy aggregation is selected in the Investigate panel - these levels provide ever greater details about the items within the selected layer:

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ActionLocationResult/Behavior
Double click on nodeLevel 4N/AIn version ≥ 2.12, double clicking a node will transition to level 5. 
Level 5

Drill down to Vignette mode i.e.:  Objects level + drill mode Children + Caller/Callee + Group by communities (depending on the object selected). See also User Guide - GUI for - Investigate panel for more information on Drill and Communities modes.

Click to expand

Vignette mode

Expand and investigate the selected object to show its sub-objects. Note that when all sub-objects of the selected object are displayed, a message is shown to explain this:

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ObjectsView source code of the object. See User Guide - Viewing source code.
Right click on node

Level 4

If the object properties cannot be retrieved in a timely manner, a retry button will be displayed:

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Level 5

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If the object properties cannot be retrieved in a timely manner, a retry button will be displayed:

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Objects and Vignette mode

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  • Add callers/callees > Retrieves all caller/called objects. Links are added to the selected object and to any other objects present where a link exists. The number in square brackets in the contextual menu indicates the number of items available.
  • Add linked objects > See User Guide - Using the Add linked objects Linked Objects feature for more information.
  • Add 2 levels of Callers/Callees > Same principal as the Add Callers/Callees options, but instead displays two levels of objects.
  • Associate to custom aggregation > See User Guide - Creating a custom aggregation mode.
  • Show source code > See See User Guide - Viewing source code.
  • Hide node > /object > Use this to hide selected nodes. To unhide, either use the "Undo" option or refresh the page. It is not possible to hide a concept node or a group node, in which case the option will not be available.
  • Remove object > Use this option to remove the object from the current view. When you reload the view the object will be re-displayed.
  • Properties > Displays information about the object in the right hand slide in panel (see User Guide - Properties panel):

If the object properties cannot be retrieved in a timely manner, a retry button will be displayed:

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Single click on edgeLevels 4 and 5N/A
Objects and Vignette mode
Displays all the methods that are linked between classes and provides additional actions such as:
  • view source code
  • method information
  • add caller/callees

See User Guide - Using the Method view for more information.

Double click on edgeLevels 4 and 5, Objects and Vignette

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Call graph start and end points (input/output)

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Call graph start (input) and end (output) points are highlighted in the view at Objects level , if using red circles around the items if they exist. This is known as the Critical Path:

Legend

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The Critical Path feature

Click the Input or Output items in the right hand legend to highlight the items:

Click to enlarge

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Shortest path

A related feature available at Object level is known as the Shortest Path feature and is controlled by the icon option in the left panel - it is enabled disabled by default:

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This option highlights the shortest path between the entry point and end point nodes, where multiple entry point and end point nodes are present in the view:

Shortest Path disabledShortest Path enabled

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Info

Note that if no critical shortest path exists, a message is displayed in the bottom right corner:

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