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The Module scope offers a view based on the individual Modules that exist in the current Application - Modules are define (whether automatically or manually) as part of the analysis process prior to importing the application data into CAST Imaging.

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You can get a global view of all Modules in the Application by using the Application scope and then choosing the Module mode in the Aggregated by drop down:

Click to enlarge

Accessing the Module scope

To access the Module scope, click the Module entry in the Investigation panel:

Choose a specific Module to display. Modules are listed in alphabetical order in the Select Module dropdown - by default the first in the list is displayed in the view:

Perspective selection

By default, the perspective (how the data is displayed) will be set to CAST Taxonomy (the default layout configured by CAST Imaging and the only layout available) and Level 4 - you can find out more about the Perspective options in User Guide - GUI - Investigate panel.

Navigation flow


Levels 4, 5 and Objects are available for selection when CAST Taxonomy aggregation is selected in the Investigate panel - these levels provide ever greater details about the items within the selected layer:


Double click on nodeLevel 4N/A
Level 5

Drill down to Vignette mode i.e.:  Objects level + drill mode Children + Caller/Callee + Group by communities (depending on the object selected). See also User Guide - GUI - Investigate panel for more information on Drill and Communities modes.

Click to expand

Vignette modeExpand and investigate the selected object.
ObjectsView source code of the object. See User Guide - Viewing source code.
Right click on node

Level 4

If the object properties cannot be retrieved in a timely manner, a retry button will be displayed:

Level 5

If the object properties cannot be retrieved in a timely manner, a retry button will be displayed:

Objects and Vignette mode

  • Add callers/callees > Retrieves all caller/called objects. Links are added to the selected object and to any other objects present where a link exists. The number in square brackets in the contextual menu indicates the number of items available.
  • Add linked objects > See User Guide - Using the Add Linked Objects feature for more information.
  • Add 2 levels of Callers/Callees > Same principal as the Add Callers/Callees options, but instead displays two levels of objects.
  • Associate to custom aggregation > See User Guide - Creating a custom aggregation mode.
  • Show source code > See See User Guide - Viewing source code.
  • Hide node/object > Use this to hide selected nodes. To unhide, either use the "Undo" option or refresh the page. It is not possible to hide a concept node or a group node, in which case the option will not be available.
  • Remove object > Use this option to remove the object from the current view. When you reload the view the object will be re-displayed.
  • Properties > Displays information about the object in the right hand slide in panel (see User Guide - Properties panel):

If the object properties cannot be retrieved in a timely manner, a retry button will be displayed:

Single click on edgeLevels 4 and 5N/A
Objects and Vignette mode
Displays all the methods that are linked between classes and provides additional actions such as:
  • view source code
  • method information
  • add caller/callees

See User Guide - Using the Method view for more information.

Double click on edgeLevels 4 and 5, Objects and Vignette


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